


but you only have to do it once, then it's good to go forever. Setting SFML up the first time is the hardest part. Is this the version i want dev for c++ 2008 since thats the IDE im using.īe sure to follow the online guide for building and linking to SFML. Isn't that a wasted step? Why not just start with more recent techniques right away? (especially since they're so much easier!) I am trying to learn the outdated stuff and build off of that knowledge Yes, but this is a bad way to go because most things you learn in the console have zero application in game dev. My plan was to make a game using dev console then start learning visual You'll have a better understanding of the basics than before. The language basics though will all be the same, so it won't be like you're starting from square 1 all over again. Console dev and game dev are two entirely different worlds. A good portion of the things you've learned are useless in game programming. I wanted to stop you before it got to this point. Effectively it might be like starting over.īut this is why I've been saying this in just about every thread you've posted. Odds are you'll have to rewrite a large portion of it.
#Visual studio sfml play music lnk2019 code
This sfml is it possible to convert the current code over to this? GetClassName( myWin, szClassName, sizeof( szClassName ) ) MyWin = GetNextWindow( myWin, GW_HWNDNEXT ) While ( strcmp( szClassName, "ttyGrab" ) != 0 ) GetClassName( myWin, szClassName, sizeof ( szClassName ) ) If ( os.dwPlatformId = VER_PLATFORM_WIN32_WINDOWS ) Sprintf( szTempTitle, "%u - %u", GetTickCount(), GetCurrentProcessId() ) GetConsoleTitle( szOriginalTitle, sizeof ( szOriginalTitle ) ) If ( os.dwPlatformId = VER_PLATFORM_WIN32s ) return 0 Os.dwOSVersionInfoSize = sizeof( OSVERSIONINFO ) If (W || H) SetWindowPos(A,HWND_TOP,X,Y,W,H,SWP_DRAWFRAME) Ĭhar szTempTitle, szClassName, szOriginalTitle SendMessage(A,(UINT)STM_SETIMAGE,(WPARAM)IMAGE_BITMAP,(LPARAM)hBitmap) If (W || H) hBitmap = (HBITMAP)CopyImage(hBitmap,IMAGE_BITMAP,W,H,LR_COPYRETURNORG) HBitmap=(HBITMAP)LoadImage(0,Text,IMAGE_BITMAP,0,0,LR_LOADFROMFILE|LR_CREATEDIBSECTION) If (!Style) Style = WS_CLIPSIBLINGS|WS_CHILD|WS_VISIBLE|SS_BITMAP|WS_TABSTOP Ī = CreateWindowEx(Exstyle, "static",NULL,Style,X,Y,0,0,hWnd,(HMENU)id,GetModuleHandle(0),NULL) HWND CopyBitmap( char* Text,HWND hWnd, int id, int X, int Y, int W, int H, int Res, int Style, int Exstyle) #include "stdafx.h" #include #include #include #include #include using namespace std
